# {SERIES_TITLE}
## Series Bible - Master Document

---

## LOGLINE

{LOGLINE}

---

## FORMAT SPECIFICATIONS

| Parameter | Value |
|-----------|-------|
| Format | Vertical Drama (9:16) |
| Target Demo | Men 18-35 ("The Underserved") |
| Genre | {PRIMARY_GENRE} / {SECONDARY_GENRE} |
| Episodes | 60 x 90 seconds |
| Production | GenAI Animation / Hybrid Motion Capture |

---

## THE SETTING: {SETTING_NAME}

{SETTING_DESCRIPTION}

### Location Structure

| Zone | Description | Visual Palette |
|------|-------------|----------------|
| {ZONE_1} | {ZONE_1_DESC} | {ZONE_1_PALETTE} |
| {ZONE_2} | {ZONE_2_DESC} | {ZONE_2_PALETTE} |
| {ZONE_3} | {ZONE_3_DESC} | {ZONE_3_PALETTE} |

### The World's Truth (SPOILER - Reveal in Act III)
{HIDDEN_TRUTH}

---

## WORLD VOCABULARY

Characters speak in an evolved dialect. Use these terms consistently:

| Term | Meaning | Usage |
|------|---------|-------|
| {TERM_1} | {MEANING_1} | "{USAGE_1}" |
| {TERM_2} | {MEANING_2} | "{USAGE_2}" |
| {TERM_3} | {MEANING_3} | "{USAGE_3}" |
| {TERM_4} | {MEANING_4} | "{USAGE_4}" |
| {TERM_5} | {MEANING_5} | "{USAGE_5}" |

---

## CORE CHARACTERS

### {PROTAGONIST_NAME} (Protagonist)
**Full Name:** {PROTAGONIST_FULL_NAME}
**Age:** {PROTAGONIST_AGE}
**Role:** {PROTAGONIST_ROLE}

**Archetype:** {PROTAGONIST_ARCHETYPE}
{PROTAGONIST_ARCHETYPE_DESCRIPTION}

**Personality Compression:**
- {PERSONALITY_TRAIT_1}
- {PERSONALITY_TRAIT_2}
- {PERSONALITY_TRAIT_3}
- {PERSONALITY_TRAIT_4}

**Archetype-Worldview:** {ARCHETYPE_WORLDVIEW_TYPE} (see `/appendix_d_ai_video.md` for full list: TECHNOPATH, TACTICIAN, HIGH-ROLLER, SURVIVOR, EMPATH, ARCHITECT, FIXER, PROPHET, MECHANIC, READER, SURGEON)
{ARCHETYPE_WORLDVIEW_DESCRIPTION}

**Visual Design:**
- {VISUAL_1}
- {VISUAL_2}
- {VISUAL_3}

**Voice Sample:**
> "{PROTAGONIST_VOICE_SAMPLE}"

---

### {ANTAGONIST_NAME} (Antagonist)

**Full Name:** {ANTAGONIST_FULL_NAME}
**Age:** {ANTAGONIST_AGE}
**Role:** {ANTAGONIST_ROLE}

**Archetype:** {ANTAGONIST_ARCHETYPE}
{ANTAGONIST_ARCHETYPE_DESCRIPTION}

**Personality Compression:**
- {ANTAGONIST_TRAIT_1}
- {ANTAGONIST_TRAIT_2}
- {ANTAGONIST_TRAIT_3}

**The Truth:**
{ANTAGONIST_TRUTH}

**Visual Design:**
- {ANTAGONIST_VISUAL_1}
- {ANTAGONIST_VISUAL_2}
- {ANTAGONIST_VISUAL_3}

**Voice Sample:**
> "{ANTAGONIST_VOICE_SAMPLE}"

---

### {ANCHOR_NAME} (Emotional Anchor)

**Role:** {ANCHOR_ROLE}
**Anchor Type:** {ANCHOR_TYPE} (CUB/GHOST/MIRROR/SKEPTIC/TETHER/WITNESS/FOIL/COST — see `/CONSTANTS.md → Emotional Anchor Types` and `/appendix_c_emotion.md` for full descriptions)

{ANCHOR_DESCRIPTION}

**Voice Sample:**
> "{ANCHOR_VOICE_SAMPLE}"

---

## THE CORE DYNAMIC

{DYNAMIC_DESCRIPTION}

| Dynamic | Function |
|---------|----------|
| {PROTAGONIST_NAME} provides: | {PROTAGONIST_PROVIDES} |
| {ANCHOR_NAME} provides: | {ANCHOR_PROVIDES} |
| Tension source: | {TENSION_SOURCE} |
| Evolution: | {DYNAMIC_EVOLUTION} |

---

## VISUAL STYLE GUIDE

### Framing Rules
- 70% close-ups (faces, hands, objects)
- Stacked composition: Character reaction (bottom) / Threat (top)
- UI elements float in frame ({LENS_TYPE} overlay, system notifications)

### Lighting Palette by Location
| Location | Primary | Accent | Mood |
|----------|---------|--------|------|
| {LOCATION_1} | {PRIMARY_1} | {ACCENT_1} | {MOOD_1} |
| {LOCATION_2} | {PRIMARY_2} | {ACCENT_2} | {MOOD_2} |
| {LOCATION_3} | {PRIMARY_3} | {ACCENT_3} | {MOOD_3} |

### Motion Language
- {PROTAGONIST_NAME}: {PROTAGONIST_MOTION}
- {ANTAGONIST_NAME}: {ANTAGONIST_MOTION}
- {ANCHOR_NAME}: {ANCHOR_MOTION}

---

## SEASON ARC OVERVIEW

### Act I: {ACT_1_TITLE} (Episodes 1-15)
{ACT_1_SUMMARY}
- **End Act I:** {ACT_1_END}

### Act II-A: {ACT_2A_TITLE} (Episodes 16-30)
{ACT_2A_SUMMARY}
- **End II-A:** {ACT_2A_END}

### Act II-B: {ACT_2B_TITLE} (Episodes 31-45)
{ACT_2B_SUMMARY}
- **End II-B:** {ACT_2B_END}

### Act III: {ACT_3_TITLE} (Episodes 46-60)
{ACT_3_SUMMARY}
- **End:** {ACT_3_END}

---

## CONTINUITY RULES

1. {CONTINUITY_RULE_1}
2. {CONTINUITY_RULE_2}
3. {CONTINUITY_RULE_3}
4. {CONTINUITY_RULE_4}
5. {CONTINUITY_RULE_5}

---

## THEMES

- **{THEME_1}:** {THEME_1_DESCRIPTION}
- **{THEME_2}:** {THEME_2_DESCRIPTION}
- **{THEME_3}:** {THEME_3_DESCRIPTION}
- **{THEME_4}:** {THEME_4_DESCRIPTION}

---

## PROJECT-SPECIFIC MECHANICS (Optional)

> Use this section for story-specific rules, devices, or architectures that don't fit the standard template. Delete this section if not applicable.

**Examples of project-specific mechanics:**
- Time travel rules (Time Enough for Love)
- Dual-narrative structure / Frame episodes (Singularity)
- Supernatural rules (The Hike)
- Economy/game systems (Olympus)
- Extensive world vocabulary (Leviathan)
- AI progression stages
- Corruption/transformation phases
- Magic/power systems

### {MECHANIC_NAME}

**Description:**
{MECHANIC_DESCRIPTION}

**Rules:**
1. {RULE_1}
2. {RULE_2}
3. {RULE_3}

**Implications for Generation:**
{HOW_THIS_AFFECTS_WRITING}

### {MECHANIC_NAME_2} (if applicable)

**Description:**
{MECHANIC_2_DESCRIPTION}

**Rules:**
1. {RULE_1}
2. {RULE_2}

**Implications for Generation:**
{HOW_THIS_AFFECTS_WRITING_2}
