# GENERATED baseline (build_topology.py --write-surface-baseline). Each line is an intentionally-unmodeled # surface accepted at baseline time. Re-run after triage to shrink. Do NOT hand-curate casually. recoil/core/paths.py::ensure_pipeline_importable recoil/core/paths.py::get_pipeline_config recoil/core/paths.py::output_frames_dir recoil/core/paths.py::project_output_dir recoil/core/paths.py::project_refs_dir recoil/core/paths.py::projects_root recoil/core/paths.py::refs_characters_dir recoil/core/paths.py::refs_locations_dir recoil/core/paths.py::refs_props_dir recoil/core/paths.py::reload_pipeline_config recoil/core/paths.py::resolve_ref recoil/core/paths.py::resolve_ref_path recoil/core/paths.py::scratch_root recoil/core/ref_resolver.py::clear_dimension_cache recoil/core/ref_resolver.py::get_all_project_refs recoil/core/ref_resolver.py::get_dimensions recoil/core/ref_resolver.py::get_element_refs recoil/core/ref_resolver.py::has_blocking_issues recoil/core/ref_resolver.py::resolve_character_refs recoil/core/ref_resolver.py::resolve_prop_refs recoil/core/ref_resolver.py::serialize_refs_for_workspace recoil/core/ref_resolver.py::slugify_asset_id recoil/core/ref_resolver.py::validate_all_project_refs recoil/core/ref_resolver.py::validate_entity_refs recoil/core/ref_resolver.py::validate_refs_for_shot recoil/execution/providers/registry.py::list_adapters recoil/execution/providers/registry.py::load_strategy recoil/execution/providers/registry.py::reset_caches_for_tests recoil/execution/step_runner.py::build_identity_gates_from_payload recoil/execution/step_runner.py::make_identity_gate recoil/execution/step_runner.py::make_video_drift_gate recoil/execution/step_runner.py::make_video_identity_gate recoil/pipeline/_lib/asset_ops.py::add_ref recoil/pipeline/_lib/asset_ops.py::delete_ref recoil/pipeline/_lib/asset_ops.py::get_hero recoil/pipeline/_lib/asset_ops.py::list_refs recoil/pipeline/_lib/asset_ops.py::tag_phase recoil/pipeline/_lib/asset_ops.py::verify recoil/pipeline/_lib/author_strategies.py::get_primitive_value recoil/pipeline/_lib/author_strategies.py::missing_required_inputs recoil/pipeline/_lib/author_strategies.py::require_strategy_inputs recoil/pipeline/_lib/board_builder.py::board_record_to_cache recoil/pipeline/_lib/board_builder.py::compute_source_sha256 recoil/pipeline/_lib/board_builder.py::next_board_version recoil/pipeline/_lib/board_builder.py::preferred_board_artifact recoil/pipeline/_lib/board_builder.py::resolve_board_for_spend recoil/pipeline/_lib/board_provider.py::is_board_refusal recoil/pipeline/_lib/dispatch_payload.py::author_pass recoil/pipeline/_lib/prompt_engine.py::apply_look recoil/pipeline/_lib/prompt_engine.py::bind_named_prose recoil/pipeline/_lib/prompt_engine.py::build_cinematic_prompt recoil/pipeline/_lib/prompt_engine.py::build_coverage_prompts recoil/pipeline/_lib/prompt_engine.py::build_gpt_image_2_storyboard_finish_prompt recoil/pipeline/_lib/prompt_engine.py::build_grid_prompt recoil/pipeline/_lib/prompt_engine.py::build_location_ref_prompt recoil/pipeline/_lib/prompt_engine.py::build_multi_prompt_sequence recoil/pipeline/_lib/prompt_engine.py::build_multi_shot_prompt recoil/pipeline/_lib/prompt_engine.py::build_prompt_from_bible recoil/pipeline/_lib/prompt_engine.py::build_prompt_from_plan recoil/pipeline/_lib/prompt_engine.py::build_prompt_sections_from_plan recoil/pipeline/_lib/prompt_engine.py::build_seeddance_r2v_prompt recoil/pipeline/_lib/prompt_engine.py::build_seeddance_t2v_prompt recoil/pipeline/_lib/prompt_engine.py::build_seedream_prompt recoil/pipeline/_lib/prompt_engine.py::build_spatial_continuity_block recoil/pipeline/_lib/prompt_engine.py::build_two_character_prompt recoil/pipeline/_lib/prompt_engine.py::build_universal_expression_matrix recoil/pipeline/_lib/prompt_engine.py::build_veo_prompt recoil/pipeline/_lib/prompt_engine.py::build_video_prompt recoil/pipeline/_lib/prompt_engine.py::build_video_prompt_from_plan recoil/pipeline/_lib/prompt_engine.py::build_visual_anchors recoil/pipeline/_lib/prompt_engine.py::build_wan_r2v_prompt recoil/pipeline/_lib/prompt_engine.py::compile_core_semantics recoil/pipeline/_lib/prompt_engine.py::derive_coverage_shot recoil/pipeline/_lib/prompt_engine.py::extract_core_semantics recoil/pipeline/_lib/prompt_engine.py::sanitize_env_prompt recoil/pipeline/_lib/prompt_engine.py::validate_start_frame_ar recoil/pipeline/_lib/ref_image_ops.py::character_ref_status recoil/pipeline/_lib/ref_image_ops.py::generate_thumbnail recoil/pipeline/_lib/ref_image_ops.py::split_grid_image recoil/pipeline/_lib/scene_clusterer.py::single_batch_from_shots recoil/pipeline/_lib/shot_primitive.py::primitive_from_storyboard_shot recoil/pipeline/_lib/story_gate.py::append_label recoil/pipeline/_lib/story_gate.py::build_image_judge_prompt recoil/pipeline/_lib/story_gate.py::build_text_stageability_prompt recoil/pipeline/_lib/story_gate.py::crop_panels recoil/pipeline/_lib/story_gate.py::judge_unavailable_verdict recoil/pipeline/_lib/story_gate.py::run_calibration recoil/pipeline/_lib/story_gate.py::validate_text_stageability recoil/pipeline/_lib/story_gate.py::validate_verdict recoil/pipeline/_lib/story_gate.py::verdict_summary recoil/pipeline/_lib/story_gate.py::write_verdict recoil/pipeline/_lib/sublocation_registry.py::load_location_registry recoil/pipeline/_lib/sublocation_registry.py::location_base_dir recoil/pipeline/_lib/sublocation_registry.py::validate_ref_file recoil/pipeline/cli/generate.py::__main__ recoil/pipeline/cli/generate.py::acquire_episode_lock recoil/pipeline/cli/generate.py::install_signal_handlers recoil/pipeline/cli/generate.py::release_episode_lock recoil/pipeline/cli/generate.py::run_concept recoil/pipeline/cli/generate.py::run_edit_pass recoil/pipeline/cli/generate.py::run_generation recoil/pipeline/cli/run_overnight.py::__main__ recoil/pipeline/core/dispatch.py::register_default_eval_runners recoil/pipeline/core/dispatch.py::register_default_runners recoil/pipeline/orchestrator/coverage_planner.py::build_arc_preamble recoil/pipeline/orchestrator/coverage_planner.py::resolve_blueprint recoil/pipeline/orchestrator/coverage_planner.py::resolve_previz_frame recoil/pipeline/orchestrator/coverage_planner.py::shot_list_from_ids recoil/pipeline/orchestrator/episode_runner.py::board_gate_enabled recoil/pipeline/orchestrator/retry_dispatcher.py::classify_failure recoil/pipeline/orchestrator/strategy_registry.py::detect_failure_mode recoil/pipeline/orchestrator/strategy_registry.py::from_score_card recoil/pipeline/orchestrator/strategy_registry.py::strategy_add_film_stock_anchor recoil/pipeline/orchestrator/strategy_registry.py::strategy_add_turnaround_angles recoil/pipeline/orchestrator/strategy_registry.py::strategy_bump_motion_intensity recoil/pipeline/orchestrator/strategy_registry.py::strategy_change_resolution recoil/pipeline/orchestrator/strategy_registry.py::strategy_change_seed recoil/pipeline/orchestrator/strategy_registry.py::strategy_downgrade_pro_to_fast recoil/pipeline/orchestrator/strategy_registry.py::strategy_drop_weak_segment recoil/pipeline/orchestrator/strategy_registry.py::strategy_escalate_to_human recoil/pipeline/orchestrator/strategy_registry.py::strategy_flip_anchor_duration recoil/pipeline/orchestrator/strategy_registry.py::strategy_format_mode_hybrid recoil/pipeline/orchestrator/strategy_registry.py::strategy_format_mode_timeline recoil/pipeline/orchestrator/strategy_registry.py::strategy_reduce_duration recoil/pipeline/orchestrator/strategy_registry.py::strategy_reduce_face_prominence recoil/pipeline/orchestrator/strategy_registry.py::strategy_reduce_takes_count recoil/pipeline/orchestrator/strategy_registry.py::strategy_regen_previz_swap_frame recoil/pipeline/orchestrator/strategy_registry.py::strategy_remove_competing_refs recoil/pipeline/orchestrator/strategy_registry.py::strategy_reorder_refs_scene_first recoil/pipeline/orchestrator/strategy_registry.py::strategy_reorder_segments recoil/pipeline/orchestrator/strategy_registry.py::strategy_rewrite_shot_type_prefix recoil/pipeline/orchestrator/strategy_registry.py::strategy_soften_prompt recoil/pipeline/orchestrator/strategy_registry.py::strategy_strengthen_identity_lock recoil/pipeline/orchestrator/strategy_registry.py::strategy_swap_pole_position_ref recoil/pipeline/orchestrator/strategy_registry.py::strategy_switch_i2v_to_r2v recoil/pipeline/orchestrator/strategy_registry.py::strategy_upgrade_fast_to_pro recoil/pipeline/tools/audit_dispatch.py::__main__ recoil/pipeline/tools/audit_dispatch.py::build_payload_dry_run recoil/pipeline/tools/audit_dispatch.py::enumerate_paths recoil/pipeline/tools/audit_dispatch.py::load_fixture recoil/pipeline/tools/audit_dispatch.py::run_path recoil/pipeline/tools/breakdown_extract_cli.py::__main__ recoil/pipeline/tools/breakdown_gate_cli.py::__main__ recoil/pipeline/tools/dispatch_cli.py::__main__ recoil/pipeline/tools/dispatch_cli.py::build_elements recoil/pipeline/tools/dispatch_cli.py::find_hero_frame recoil/pipeline/tools/dispatch_cli.py::get_plan_shot recoil/pipeline/tools/dispatch_cli.py::get_store recoil/pipeline/tools/gen_sublocations.py::__main__ recoil/pipeline/tools/gen_sublocations.py::bible_desc_sha256 recoil/pipeline/tools/gen_sublocations.py::generate_sublocations recoil/pipeline/tools/generate_composite_sheet.py::__main__ recoil/pipeline/tools/prep_character_angles.py::__main__ recoil/pipeline/tools/prep_character_angles.py::approve_angle_grid recoil/pipeline/tools/prep_character_angles.py::check_intake recoil/pipeline/tools/prep_character_angles.py::main recoil/pipeline/tools/prep_character_angles.py::process_intake